Art in Odd Places, Indianapolis (10/17 & 10/18)

Come join me at the first Art in Odd Places installment in Indianapolis next week! I’ll be “Farming & LVLing_UP” at 11 East Market Street, next to the awesome Downtown Comics…making & giving out free paper gems and free stickers from on Friday & Saturday, 10/17 & 10/18, from 10-1pm & then 5-9pm.

Earn +1 stamina, +1 energy, +1 spirit, and +1 strength with me!!



Trip the Lights Fantastic!

I’m in a group show coming up in NYC titled TRIP THE LIGHTS FANTASTIC at Highline Loft Gallery from May 29th-June 1st, curated by Natalie Kates

“Object Orientated LARPing (The Return of the Monolith Monsters)” is a new light sculpture I created specifically for the show.  LARP is an acronym for Live Action Role Playing…a game in which participants physically act out their character’s behaviors, choices, and actions in a real world setting. The success of a live action role playing game relies heavily on the commitment to character and authenticity players create through their costuming, makeup, and performance during game play.

Real world physical objects often stand in for imaginary game-based ones (a cardboard tube as a stand in for “The Sword of Destiny,” for example). This sculpture is the object-equivalent to participant/performance LARPing, creating a sense of authenticity with common materials (paper, foam, paint) and a performative element (fading light).

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Art2Make at Columbia College (Chicago, IL)


A 3D print of my WoW performance avatar Kryzzik has been included in the group exhibition Art2Make, featuring works by new media artists that you can print for yourself!

Art2Make is an exhibition of sculptural objects presented as digital files that can be freely printed using 3-D printing technology. The first editions of all the works in Art2Make will be exhibited at the Center for Book and Paper Gallery at Columbia College, located at 1104 S. Wabash Avenue in Chicago, from February 10 through April 15, 2014.

Art2Make was organized by Conrad Gleber, Mat Rappaport, Gail Rubini, and Chris Manzione, in collaboration with the media artists collective v1b3.


You can yarnbomb a place….

…can you yarnbomb a person?

This Valentine’s Day,  I wanted to do something ambitious for my “life-increase-by-one-heart” yarnbombing project.  Instead of yarnbombing a place, I decided to knit a “Legend of Zelda”-inspired kids sweater…for charity!


Lion Brand Yarn’s website has a great search tool for finding charities in your area that accept knitted & crocheted items…everything from hats, scarves, blankets, sweaters, toys…whatever you can think of!  Spread some love this Valentine’s Day!








POSTNATURAL exhibition at ISIS Gallery, Notre Dame

More of my WoW avatar sculptures were included in the group exhibition POSTNATURAL at ISIS Gallery (University of Notre Dame) this October as a part of the Society for Literature, Science and the Art’s annual symposium.  The group show included work by Critical Art Ensemble, Eduardo Kac, Subhankar Banerjee, Richard Gray, Ben Funke, Molly Morin, and more great artists. The exhibition is up through the end of October.

My piece was a “family” of 3 of my WoW avatar sculptures, titled “RPG NPCs:  A shaman, a wizard, a sage.”  My bearded (male) dwarf finally makes an appearance in my work!




Respawn v2.0 for “Uncanny Congruencies” group show, Palmer Museum of Art

Check out installation images of my piece “Respawn v2.0″ made especially for the group exhibition at the Palmer Museum of Art titled “Uncanny Congruencies.”  The exhibition runs from September 10-December 15, 2013.

In video games, particularly FPS &/or MMOG style, characters or avatars that die are respawned in another area of the game map.  This eventually leads to the practice of camping; finding the respawn points and picking off newly respawned characters.  Maybe I’ll deal with camping in another installation….

For “Uncanny Congruencies” I’m turning the Penn State campus into a game map.  My WoW gnome mage’s respawn point is located in the Palmer Museum; death -or- failure points throughout the Palmer Museum, Patterson Building, and even the HUB!

For more information, visit the Palmer Museum website.

Respawn point for “Respawn v2.0″ located in the Palmer Museum of Art


Death -or- failure point in the Palmer Museum stairwell.

Respawn v2.0 installation for the Palmer Museum of Art (Penn State U)

A second version of my installation “Respawn” will be on exhibition at the Palmer Museum of Art, and throughout the Penn State University campus, this fall for the group exhibition “Uncanny Incongruencies.” The show will feature artists Gerald Davis, Brian Alfred, Allan Topolski, Christa Assad and many more! Check out the Palmer Museum website for more info:

Here are some images of my gnome mage sculptures (dead and alive) for the exhibition…check back for installation shots at Penn State!







LVL_GRNDR at Packer Schopf Gallery (Chicago)

My new solo exhibition LVL_GRNDR opens this week at Packer Schopf Gallery (Chicago).  Exhibition runs from May 24-July 6, 2013 with an opening reception on Friday, May 24 from 5-8pm.  Check out some of the work below!

Kill Screen for a Theoretical Videogame C-print, 30″x30″ (2013)

Kill Screen for a Theoretical Videogame C-print, 30″x30″ (2013)


LTPYC (or learn to play your class) Kryzzik, a Goblin Mage Three color screenprint paper sculpture of my World of Warcraft character Kryzzik, 36″x40″x28″ (2013)


Installation view, LVL_GRNDR, Packer Schopf Gallery (Chicago)


Side Scroller for a Theoretical Videogame C-print, 10″x40″ (2013)


Side Scroller for a Theoretical Videogame C-print, 10″x40″ (2013)


Installation view, LVL_GRNDR, Packer Schopf Gallery (Chicago)


The Secret Island of Madness, Screenprint and acrylic on paper, PLA plastic terrain sculpture, 16″x20″ (2013)


The Secret Island of Madness, detail of PLA plastic terrain model, built in BRYCE and fabbed with the Makerbot 3D printer, 16″x20″ (2013)

Goblin Forest, detail of PLA plastic terrain model, built in BRYCE and fabbed with the Makerbot 3D printer, 16″x20″ (2013)

LVL_GRNDR, original paperback book, a 350 D&D style RPG game, 6″x9″ (2013)

Kill Screen for a Theoretical Videogame, C-print, 30″x30″ (2013)



Farming and Leveling Up performance, A+D Gallery (Chicago, IL), Thursday 1/31

During the reception for “The Almost Metal Collective” exhibition at A+D Gallery in Chicago (Thursday, 1/31), I did a performance recreating the process of videogame-based farming and leveling up in meat-space.

Generally, farming in videogames is the practice of acquiring/accumulating special items (like the gems I fabricated during my performance) in order to become stronger or gain intelligence/spirit/life or reveal secrets about the game storyline. In this performance, I “farmed” gems through the repetitive process of cutting, folding, and hotgluing paper patterns together. Then I played a variety of 8-bit game sound effects for every few gems I created, indicating that I had leveled up!

I also leveled up when I had conversations with strangers, gave hugs to friends, and gave gems away.