Respawn v2.0 installation for the Palmer Museum of Art (Penn State U)

A second version of my installation “Respawn” will be on exhibition at the Palmer Museum of Art, and throughout the Penn State University campus, this fall for the group exhibition “Uncanny Incongruencies.” The show will feature artists Gerald Davis, Brian Alfred, Allan Topolski, Christa Assad and many more! Check out the Palmer Museum website for more info:  http://www.palmermuseum.psu.edu/exhibitions.html

Here are some images of my gnome mage sculptures (dead and alive) for the exhibition…check back for installation shots at Penn State!

 

 

 

 

 

 

LVL_GRNDR at Packer Schopf Gallery (Chicago)

My new solo exhibition LVL_GRNDR opens this week at Packer Schopf Gallery (Chicago).  Exhibition runs from May 24-July 6, 2013 with an opening reception on Friday, May 24 from 5-8pm.  Check out some of the work below!

Kill Screen for a Theoretical Videogame C-print, 30″x30″ (2013)

Kill Screen for a Theoretical Videogame C-print, 30″x30″ (2013)

 

LTPYC (or learn to play your class) Kryzzik, a Goblin Mage Three color screenprint paper sculpture of my World of Warcraft character Kryzzik, 36″x40″x28″ (2013)

 

Installation view, LVL_GRNDR, Packer Schopf Gallery (Chicago)

 

Side Scroller for a Theoretical Videogame C-print, 10″x40″ (2013)

 

Side Scroller for a Theoretical Videogame C-print, 10″x40″ (2013)

 

Installation view, LVL_GRNDR, Packer Schopf Gallery (Chicago)

 

The Secret Island of Madness, Screenprint and acrylic on paper, PLA plastic terrain sculpture, 16″x20″ (2013)

 

The Secret Island of Madness, detail of PLA plastic terrain model, built in BRYCE and fabbed with the Makerbot 3D printer, 16″x20″ (2013)

Goblin Forest, detail of PLA plastic terrain model, built in BRYCE and fabbed with the Makerbot 3D printer, 16″x20″ (2013)

LVL_GRNDR, original paperback book, a 350 D&D style RPG game, 6″x9″ (2013)

Kill Screen for a Theoretical Videogame, C-print, 30″x30″ (2013)

 

 

Lakeland Fine Arts Festival

I went back to high school on Monday, April 29th as the visual arts speaker for the Lakeland Fine Arts Festival! Six high schools in the southwest region of Michigan descended on Brandywine High School for an all day festival of art, music, and theater. My talk was titled “Game Over: translating video game experiences into sculptural spaces.”

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(some of the students as I’m waiting to speak!)

Farming and Leveling Up performance, A+D Gallery (Chicago, IL), Thursday 1/31

During the reception for “The Almost Metal Collective” exhibition at A+D Gallery in Chicago (Thursday, 1/31), I did a performance recreating the process of videogame-based farming and leveling up in meat-space.

Generally, farming in videogames is the practice of acquiring/accumulating special items (like the gems I fabricated during my performance) in order to become stronger or gain intelligence/spirit/life or reveal secrets about the game storyline. In this performance, I “farmed” gems through the repetitive process of cutting, folding, and hotgluing paper patterns together. Then I played a variety of 8-bit game sound effects for every few gems I created, indicating that I had leveled up!

I also leveled up when I had conversations with strangers, gave hugs to friends, and gave gems away.

“Almost Metal” at A+D Gallery, Columbia College (Chicago, IL)

I’m in a group exhibition this month titled Almost Metal at A+D Gallery, Columbia College (Chicago, IL).  The exhibition runs from January 10-February 16, 2013.  I’ll be doing a performance during the artists’ reception on Jan. 31st…stay tuned for more details!

Images below:  Respawn a site specific installation.  5 “dead” versions of my WoW character Kryzzik are scattered in the Interactive Arts + Media building, Columbia College (Chicago, IL), 5 versions “respawned” in A+D Gallery as a part of Almost Metal.

Images below:  Kill screen for a theoretical video game….   Digital prints mounted to plastic. (left-40″ x 40″; right- 10″x10″ each). 2013.